Below are some examples produced with DOF PRO. The images below are straight output from DOF PRO and have not been edited / processed in any way. They have, however, been compressed for internet display which leads to some visible JPEG artefacting. In most cases, the DOF has been exaggerated for clarity. However, in real-world examples you would want to minimize the amount of DOF as well as know when and what circumstances to use it in. The first thing you will notice is that the Depth Map does not reflect the focal point shown in the DOF image - remember, white represents objects in focus, black objects defocused. This is one of the most powerful features of DOF PRO. You have the capability to selectively change the focal point based on the original, source Depth Map (shown below). All the following images were created by myself for the gallery and were rendered with VRay 1.45.70 using 3dsmax 6.0. The Depth Maps were generated using 3dsmax's scanline renderer. Clicking on an image will launch a full-sized preview in a pop-up window so please make sure you have pop-up blockers disabled.
This first "Chess" image is an excellent example of the sophisticated Bokeh effects (specifically pentagonal with slight blade rotation and curvature) produced by the highlights in DOF PRO. There is also an interactive demo of the "Click-to-Focus" feature using this "Chess" image so make sure you try that out to see how it works.
This "Billiards" image is a good example of the selective focal point feature in DOF PRO. Although you can adjust the focal point by using a slider, you can also click in the preview window to specify where you want the focus to be. If you want the '11 Ball' to be the focus, simply click on it in the preview window.
This "Diet Coke" image is another good example of the selective focal point feature with a very narrow depth of field. By using the Depth Map editing tools in DOF PRO (Stretch, Clamp, Scale, Brightness, Contrast, Gamma, Rotation), you can make an unlimited number of adjustments to your Depth Map until you get the exact focal depth you want.
This "Diet Pepsi" image is a great example of the artefact reduction tools available in DOF PRO. Whenever you have a subject in perfect focus against a heavily defocused background, edge artefacting begins to occur. This is a natural byproduct of all post-processed DOF filters, usually due to the fact that the Depth map is anti-aliased - (it shouldn't be as this is physically incorrect). By using the 'Edges' tools in DOF PRO, you can alias the Depth Map with a click of the button, control how much of the edge to select for enhancement, and specify how much edge blurring to introduce in order to compensate for the Depth Map aliasing. The result is a perfectly clean edge between perfectly focused and heavily defocused subjects with minimal artefacting.
This "Fence" image shows extremely high levels of depth of field on a complex structure combined with edge enhancement features to produce artefact-free DOF output. The grain has been added with DOF PRO v3.0's upcoming photometric grain functions.
This "Teacup" image is an example of a more realistically rendered scene with a selectively focused point, pentagonal Bokeh effects, and edge enhancements.
This "Corn Box" image is an example of a DOF PRO's spherical aberration features combined with highlight enhancement, edge management, selective focal depth, and grain re-generation. Model courtesy of
This image called "Chairs" is a great excellent example of the selective focal depth from within DOF PRO. Using one depth map, any of the chairs can be isolated by clicking on them interactively or by adjusting the F-Depth slider. In addition, this image features spherical aberrations combined with highlight enhancement, edge management and grain re-generation. To see the middle chair isolated, please click here. To see the far chair isolated, please click here. Model courtesy of
For our last image, appropriately labelled "Hair", we have an extremely complex scene with literally thousands of subjects each with varying focal depths and highlights. As long as we have a Depth Map, we have full control over the focal point (mid-range), the Bokeh effects (circular), highlight enhancement (punch up the Bokeh effects), and edge management (successfully remove edge artefacts).